Elisa 5G Bus
Advertising in VR format for Elisa made in Unreal Engine.
Made shaders for effects like the drone rotors, Earth and Moon surface and atmosphere and clouds in the cloudscape scene.
The clouds were generated from mesh chunks then exported to Unreal from Houdini as Volume Textures, to be consumed by a ray-marching volume material before layout.
The set layout outside the spaceship was pre-rendered and played back as a 360° video shader to hit target framerates with volumetrics in VR.
Softwares: Houdini, Photoshop, Unreal Engine