Virtual Helsinki
I had the oportunity to work on virtual Helsinki project at ZOAN as an asset artist.
Modeled some of the buildings in the Virtual Helsinki scene, with the aid of drone scanning and/or camera matching photographs provided by the data acquisition team.
The buildings were assembled with a modular approach and surfaced with a mix of tiling textures and baked atlases.
Promotional renders courtesy of ZOAN
Softwares: 3Ds Max, ZBrush, Substance 3D Painter, Unreal Engine