Virtual Helsinki

I had the oportunity to work on virtual Helsinki project at ZOAN as an asset artist.

  • Modeled some of the buildings in the Virtual Helsinki scene, with the aid of drone scanning and/or camera matching photographs provided by the data acquisition team.

  • The buildings were assembled with a modular approach and surfaced with a mix of tiling textures and baked atlases.

Promotional renders courtesy of ZOAN

Softwares: 3Ds Max, ZBrush, Substance 3D Painter, Unreal Engine

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University of Helsinki Ballroom

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